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Valorant Patch 8.11 Update: Agent Buffs and Nerfs

Summary:

  • Iso receives significant improvements to enhance performance.
  • Clove nerfed with increased costs and reduced durations.
  • Neon gets a mix of buffs and nerfs for enhanced mobility.
  • Raze and Reyna experience crucial changes to abilities.

The latest Valorant 8.11 patch brings a host of changes to agents, with buffs and nerfs aimed at balancing gameplay. Key updates include significant changes to Iso, Clove, Neon, Raze, and Reyna, altering their abilities and costs to refine in-game strategies.

Iso Buffs in Valorant Patch 8.11

Iso - Valorant
Iso – Valorant

Iso’s buffs are designed to improve his effectiveness across all skill levels. With these changes, Iso becomes more reliable in contested areas and opening duels. The Double Tap ability now includes a 1-second animation and shield sound. Additionally, Iso’s charges are reduced from 2 to 1, but he now receives a kill reset, making him more formidable in fights. Lower tagging upon shield break and a new damage indicator for shield-breaking direction further aid in his combat efficiency. Recasting Double Tap will refresh the shield duration upon kill reset, allowing for sustained offensive pressure.

READ MORE: Viper’s Coldest Lines in Valorant

Clove Nerfs in Valorant Patch 8.11

Clove - Valorant
Clove – Valorant

Clove sees several nerfs intended to balance their strong performance. The Pickmeup ability cost has increased from 100 to 200, with the duration decreased from 10 to 8 seconds. Additionally, the assist activation time is reduced from 10 to 6 seconds. Clove’s ultimate cost rises from 7 to 8 points, and the unequipped delay goes from 7 to 8 seconds. A bug fix ensures Clove no longer survives ultimate with smoke assist, aligning the gameplay with intended mechanics.

Neon Buffs and Nerfs in Valorant Patch 8.11

Neon Fast Lane - Valorant
Neon Fast Lane – Valorant

Neon receives a combination of buffs and nerfs to sharpen her role as a mobile duelist. Fast Lane’s wall duration is reduced, but it fades slower, and its audio is updated for better combat intuition. Stun charges drop from 2 to 1, with a reduced wind-up delay. Concuss duration increases slightly from 3 to 3.5 seconds, and sprint speed is no longer affected by strafing. Fuel recharge time is significantly reduced from 60 to 20 seconds. Slide charges increase from 1 to 2, with the second charge costing 150 credits. Additionally, Neon experiences no weapon movement error while sliding, and guns equip instantly after sliding with a 2-second buffer.

READ MORE: The Electrifying Origins of Valorant’s Speedster Neon

Raze and Reyna Updates in Valorant Patch 8.11

Reyna - Valorant
Reyna – Valorant

Raze’s Blast Pack sees adjustments to reduce its impact. It no longer damages or knocks back if destroyed by an enemy, although satchels still knock back if activated by Raze. Horizontal velocity during Blast Pack usage is slowed, and the increased audibility of the pack alerts enemies more effectively.
Reyna’s Devour healing is reduced from 100 to 50, with full heal time cut from 3 to 2 seconds. Overheal armor no longer decays, enhancing her durability. Dismiss top speed increases from 9.1 to 12 m/s, but the duration is reduced from 2 to 1.5 seconds. Her Empress ultimate now has no timer, lasting until death or round end, providing more flexibility and sustained power.

READ MORE: Valorant’s Production Director Talks Player Numbers and the Game’s Future

Additional Updates

New Map ABYSS - Valorant
New Map ABYSS – Valorant

The update also includes changes to the buy menu UI, map pool adjustments with the removal of Split and Breeze, and the return of Haven. New map Abyss is delayed for competitive play. Enhanced penalties for AFK players and improved Radio Command Wheels for team strategy round out the update, ensuring a more streamlined and strategic gameplay experience.

Source – Valorant

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